Mark Ball

Level Designer

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Level Image 1

This is a secret level I created with inspirations from secret levels.

This map has a main feature but it also contains secrets, that is why I decided to call it secret level. This level was my best received level in my course as well as a standout among my peers as described by my professors.

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Secret Level

This is a secret level I created with inspirations from secret levels.

This map has a main feature but it also contains secrets, that is why I decided to call it secret level. This level was my best received level in my course as well as a standout among my peers as described by my professors.

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Power Level

This is a power level I created with inspirations from power levels.

This map has a main feature but it also contains power ups, that is why I decided to call it power level. This level was my second best received level in my course as well as a standout among my peers as described by my professors.

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Deadly Level

This is a deadly level I created with inspirations from deadly levels.

This map has a main feature but it also contains deadly traps, that is why I decided to call it deadly level. This level was my third best received level in my course as well as a standout among my peers as described by my professors.

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Contact Me

Mark Ball

My email is

Games

Games

Solo Ops - Level Designer - UE4

  • Designed objective based mission and map layout
  • Modified existing shooter game template to fit a single player mission
  • Designed and created layout of level
  • Scripted objectives using blueprint
  • Created Matinees
  • Modified AI behavior trees
  • Filled level with static mesh and foliage
  • Polished level lighting



Overgrown Quarry - Level Designer - UDK

  • Designed and created level layout, and pickup locations
  • Scripted collapsing bridges using Kismet
  • Created Matinee for bridges
  • Placed AI navigation points
  • Filled level with static mesh and foliage
  • Polished level lighting



Fight Me Bro - Level Designer/Programmer - Unity

  • AVAILABLE ON STEAM
  • Designed and created Forest stage
  • Balanced game levels to experience target based on playtest sessions
  • Created and implemented particle effects
  • Scripted player feedback systems
  • Scripted character systems
  • Implemented art and sound assets
  • Fixed bugs