Level Image 1
This is a secret level I created with inspirations from secret levels.
This map has a main feature but it also contains secrets, that is why I decided to call it secret level. This level was my best received level in my course as well as a standout among my peers as described by my professors.
Secret Level
This is a secret level I created with inspirations from secret levels.
This map has a main feature but it also contains secrets, that is why I decided to call it secret level. This level was my best received level in my course as well as a standout among my peers as described by my professors.
Power Level
This is a power level I created with inspirations from power levels.
This map has a main feature but it also contains power ups, that is why I decided to call it power level. This level was my second best received level in my course as well as a standout among my peers as described by my professors.
Deadly Level
This is a deadly level I created with inspirations from deadly levels.
This map has a main feature but it also contains deadly traps, that is why I decided to call it deadly level. This level was my third best received level in my course as well as a standout among my peers as described by my professors.
Games
Solo Ops - Level Designer - UE4
- Designed objective based mission and map layout
- Modified existing shooter game template to fit a single player mission
- Designed and created layout of level
- Scripted objectives using blueprint
- Created Matinees
- Modified AI behavior trees
- Filled level with static mesh and foliage
- Polished level lighting
Overgrown Quarry - Level Designer - UDK
- Designed and created level layout, and pickup locations
- Scripted collapsing bridges using Kismet
- Created Matinee for bridges
- Placed AI navigation points
- Filled level with static mesh and foliage
- Polished level lighting
Fight Me Bro - Level Designer/Programmer - Unity
- AVAILABLE ON STEAM
- Designed and created Forest stage
- Balanced game levels to experience target based on playtest sessions
- Created and implemented particle effects
- Scripted player feedback systems
- Scripted character systems
- Implemented art and sound assets
- Fixed bugs